Paul D.

Programmers Fail to Create Bot that can Fool Humans

Written by Paul D. on Friday, September 11th, 2009

Topics: News, PC

Contestants at 2K Games’ BotPrize 2009 competition have failed to win AU$7,000 after not being able to fool a panel of expert judges that their bots were humans.

The competition – which is in its second year and uses Unreal Tournament 2004 - didn’t have any main prize winners, but every bot fooled at least one of the five judges; yet four need to fall for the illusion in order for a contestant to win. The competition was held at the 2009 IEEE Symposium on Computational Intelligence and Games in Milan, Italy and featured competitors from Australia, Japan and America who had previously qualified from initial rounds in July.

While nobody won the prizes, the bot with the best “humanness” rating was ‘sqlitebot’ by Jeremy Cothran. Prizes included the AU$7,000 prize, a 60cm trophy and a trip to 2K Australia’s studio in Canberra.

Here’s a video of one of the competitors from last year’s competition. Nobody managed to fool the judges then either:

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5 Comments Comments For This Post I'd Love to Hear Yours!

  1. not player x
    Vote -1 Vote +1not player x DENMARK Internet Explorer Windows
    says:

    Player_X is obviously the bot…Right?

  2. JediDwag
    Vote -1 Vote +1JediDwag UNITED STATES Mozilla Firefox Windows
    says:

    The video tells you later in the video. I won’t spoil it, but I’ll tell you where in the video they reveal it. It’s at about 3:33.

  3. Mike
    Vote -1 Vote +1Mike Mozilla Firefox Windows
    says:

    Yea it was obviously player Y, he was small hopping gaps, blind firing before a real player could have known where the enemy was and jumping far too often.

  4. Bob
    Vote -1 Vote +1Bob CANADA Safari Mac OS
    says:

    Why is the bot jumping so much? That’s just stupid. Imagine if CSS bots or actual bots were this dumb.

  5. RROD
    Vote -1 Vote +1RROD UNITED KINGDOM Internet Explorer Windows
    says:

    It’s obvious Y was the bot. Constantly in forward motion, jumping constantly also, firing be=fore the enemy appears etc, poor effort

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