Programmers Fail to Create Bot that can Fool Humans

News, PC | Paul D. | September 11, 2009 at 1:42 pm

Contestants at 2K Games’ BotPrize 2009 competition have failed to win AU$7,000 after not being able to fool a panel of expert judges that their bots were humans.

The competition – which is in its second year and uses Unreal Tournament 2004 - didn’t have any main prize winners, but every bot fooled at least one of the five judges; yet four need to fall for the illusion in order for a contestant to win. The competition was held at the 2009 IEEE Symposium on Computational Intelligence and Games in Milan, Italy and featured competitors from Australia, Japan and America who had previously qualified from initial rounds in July.

While nobody won the prizes, the bot with the best “humanness” rating was ’sqlitebot’ by Jeremy Cothran. Prizes included the AU$7,000 prize, a 60cm trophy and a trip to 2K Australia’s studio in Canberra.

Here’s a video of one of the competitors from last year’s competition. Nobody managed to fool the judges then either:

5 Comments

  1. not player x not player x says:

    Player_X is obviously the bot…Right?

  2. JediDwag JediDwag says:

    The video tells you later in the video. I won’t spoil it, but I’ll tell you where in the video they reveal it. It’s at about 3:33.

  3. Mike Mike says:

    Yea it was obviously player Y, he was small hopping gaps, blind firing before a real player could have known where the enemy was and jumping far too often.

  4. Bob Bob says:

    Why is the bot jumping so much? That’s just stupid. Imagine if CSS bots or actual bots were this dumb.

  5. RROD RROD says:

    It’s obvious Y was the bot. Constantly in forward motion, jumping constantly also, firing be=fore the enemy appears etc, poor effort

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