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	<title>Comments on: Programmers Fail to Create Bot that can Fool Humans</title>
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	<link>http://kokugamer.com/2009/09/11/programmers-fail-to-create-bot-that-can-fool-humans/</link>
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	<lastBuildDate>Thu, 11 Mar 2010 00:43:42 -0400</lastBuildDate>
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		<title>By: RROD</title>
		<link>http://kokugamer.com/2009/09/11/programmers-fail-to-create-bot-that-can-fool-humans/#comment-2623</link>
		<dc:creator>RROD</dc:creator>
		<pubDate>Sat, 12 Sep 2009 15:07:32 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=5584#comment-2623</guid>
		<description>It&#039;s obvious Y was the bot. Constantly in forward motion, jumping constantly also, firing be=fore the enemy appears etc, poor effort</description>
		<content:encoded><![CDATA[<p>It&#8217;s obvious Y was the bot. Constantly in forward motion, jumping constantly also, firing be=fore the enemy appears etc, poor effort</p>
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		<title>By: Bob</title>
		<link>http://kokugamer.com/2009/09/11/programmers-fail-to-create-bot-that-can-fool-humans/#comment-2622</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Sat, 12 Sep 2009 14:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=5584#comment-2622</guid>
		<description>Why is the bot jumping so much? That&#039;s just stupid. Imagine if CSS bots or actual bots were this dumb.</description>
		<content:encoded><![CDATA[<p>Why is the bot jumping so much? That&#8217;s just stupid. Imagine if CSS bots or actual bots were this dumb.</p>
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		<title>By: Mike</title>
		<link>http://kokugamer.com/2009/09/11/programmers-fail-to-create-bot-that-can-fool-humans/#comment-2592</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 11 Sep 2009 23:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=5584#comment-2592</guid>
		<description>Yea it was obviously player Y, he was small hopping gaps, blind firing before a real player could have known where the enemy was and jumping far too often.</description>
		<content:encoded><![CDATA[<p>Yea it was obviously player Y, he was small hopping gaps, blind firing before a real player could have known where the enemy was and jumping far too often.</p>
]]></content:encoded>
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		<title>By: JediDwag</title>
		<link>http://kokugamer.com/2009/09/11/programmers-fail-to-create-bot-that-can-fool-humans/#comment-2589</link>
		<dc:creator>JediDwag</dc:creator>
		<pubDate>Fri, 11 Sep 2009 21:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=5584#comment-2589</guid>
		<description>The video tells you later in the video.  I won&#039;t spoil it, but I&#039;ll tell you where in the video they reveal it.  It&#039;s at about 3:33.</description>
		<content:encoded><![CDATA[<p>The video tells you later in the video.  I won&#8217;t spoil it, but I&#8217;ll tell you where in the video they reveal it.  It&#8217;s at about 3:33.</p>
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		<title>By: not player x</title>
		<link>http://kokugamer.com/2009/09/11/programmers-fail-to-create-bot-that-can-fool-humans/#comment-2588</link>
		<dc:creator>not player x</dc:creator>
		<pubDate>Fri, 11 Sep 2009 21:16:47 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=5584#comment-2588</guid>
		<description>Player_X is obviously the bot...Right?</description>
		<content:encoded><![CDATA[<p>Player_X is obviously the bot&#8230;Right?</p>
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