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	<title>Comments on: Brutal Legend Had Smart Marketing</title>
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	<link>http://kokugamer.com/2009/10/13/brutal-legend-had-smart-marketing/</link>
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		<title>By: tony</title>
		<link>http://kokugamer.com/2009/10/13/brutal-legend-had-smart-marketing/#comment-3917</link>
		<dc:creator>tony</dc:creator>
		<pubDate>Tue, 20 Oct 2009 01:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=6721#comment-3917</guid>
		<description>one word Planetside it failed because of bad marketing

and then failed harder because SOE had to get over involved</description>
		<content:encoded><![CDATA[<p>one word Planetside it failed because of bad marketing</p>
<p>and then failed harder because SOE had to get over involved</p>
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		<title>By: Dylan S.</title>
		<link>http://kokugamer.com/2009/10/13/brutal-legend-had-smart-marketing/#comment-3909</link>
		<dc:creator>Dylan S.</dc:creator>
		<pubDate>Mon, 19 Oct 2009 16:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=6721#comment-3909</guid>
		<description>@Casemon

They didn&#039;t?  So that&#039;s why the game sold like crazy and was a major hit right?
Yeah, everyone likes to say now how they always knew that it was a brilliant title, because that&#039;s the proper thing to do.

Truth is, when it first came out, no one really payed attention, and I think that had a lot to do with the art/theme.  Sure, it wasn&#039;t the only thing, but it certainly was a factor.

Why can&#039;t someone draw a comparison to Call of Duty or Halo?  Like it or not, people relate to wanting to shoot guns.  He never said that, because Psychonauts didn&#039;t have you playing an FPS, it sucked.  He simply pointed out that people are much more open to killing terrorists - hence the games underwhelming sales in comparison.</description>
		<content:encoded><![CDATA[<p>@Casemon</p>
<p>They didn&#8217;t?  So that&#8217;s why the game sold like crazy and was a major hit right?<br />
Yeah, everyone likes to say now how they always knew that it was a brilliant title, because that&#8217;s the proper thing to do.</p>
<p>Truth is, when it first came out, no one really payed attention, and I think that had a lot to do with the art/theme.  Sure, it wasn&#8217;t the only thing, but it certainly was a factor.</p>
<p>Why can&#8217;t someone draw a comparison to Call of Duty or Halo?  Like it or not, people relate to wanting to shoot guns.  He never said that, because Psychonauts didn&#8217;t have you playing an FPS, it sucked.  He simply pointed out that people are much more open to killing terrorists &#8211; hence the games underwhelming sales in comparison.</p>
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		<title>By: Casemon</title>
		<link>http://kokugamer.com/2009/10/13/brutal-legend-had-smart-marketing/#comment-3899</link>
		<dc:creator>Casemon</dc:creator>
		<pubDate>Mon, 19 Oct 2009 07:14:02 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=6721#comment-3899</guid>
		<description>The theme and art turned everyone off? Puhleaze… everyone I know knows that Psychonaughts is an amazing &amp; fun game with variety &amp; actual creativity.

Making the comparison to Call of Duty or Halo really shows how this article strives for a point without any real information.

Or would you rather play some other FPS? How many bald space marines do we need? (ok, we get it! you guys are gay!) :P</description>
		<content:encoded><![CDATA[<p>The theme and art turned everyone off? Puhleaze… everyone I know knows that Psychonaughts is an amazing &amp; fun game with variety &amp; actual creativity.</p>
<p>Making the comparison to Call of Duty or Halo really shows how this article strives for a point without any real information.</p>
<p>Or would you rather play some other FPS? How many bald space marines do we need? (ok, we get it! you guys are gay!) <img src='http://kokugamer.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: qwert</title>
		<link>http://kokugamer.com/2009/10/13/brutal-legend-had-smart-marketing/#comment-3879</link>
		<dc:creator>qwert</dc:creator>
		<pubDate>Sun, 18 Oct 2009 04:37:01 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=6721#comment-3879</guid>
		<description>i just beat this game and it was a good one.  nice article</description>
		<content:encoded><![CDATA[<p>i just beat this game and it was a good one.  nice article</p>
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		<title>By: Christy</title>
		<link>http://kokugamer.com/2009/10/13/brutal-legend-had-smart-marketing/#comment-3859</link>
		<dc:creator>Christy</dc:creator>
		<pubDate>Sat, 17 Oct 2009 09:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=6721#comment-3859</guid>
		<description>StarTopia from Mucky Foot (by ex-Bullfrog people) was definitely one of the most fun games around that most people did not even hear of due to failed marketing. 

It was a simple and cute biz sim with light RTS elements that I&#039;m sure would appeal to many female players. 

Well, perhaps it&#039;s downfall was that it came too early for the market - back in 2001 when computer gaming was mostly a male-dominated activity.</description>
		<content:encoded><![CDATA[<p>StarTopia from Mucky Foot (by ex-Bullfrog people) was definitely one of the most fun games around that most people did not even hear of due to failed marketing. </p>
<p>It was a simple and cute biz sim with light RTS elements that I&#8217;m sure would appeal to many female players. </p>
<p>Well, perhaps it&#8217;s downfall was that it came too early for the market &#8211; back in 2001 when computer gaming was mostly a male-dominated activity.</p>
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		<title>By: Schafer the hack</title>
		<link>http://kokugamer.com/2009/10/13/brutal-legend-had-smart-marketing/#comment-3855</link>
		<dc:creator>Schafer the hack</dc:creator>
		<pubDate>Sat, 17 Oct 2009 03:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=6721#comment-3855</guid>
		<description>Schafer didn&#039;t understand that the theme and art of psychonauts is what turned everyone off, if you don&#039;t have an interesting world someone else wants to play in, no amount of gameplay can compensate for it.

It&#039;s part of the reasons old shmups died out (i.e. the first shooters -- spaceships and armies of aliens on 2D side scrolling screen in space).

The whole spaceships take on armada of aliens was done to death and it&#039;s hardcore/nerdy, no human or emotinoal elements - a game sole-ly based around machine/tech limits your audience unless you are going to play up human elements (i.e. think Macross Frontier as a game done right) with all the fun and human elements, while making sure your gameplay (FPS /w light amount of vehicle gameplay ala halo).  Most mass audiences are simple minded now-a-days, this is why FPS racing are two of the biggest franchises because they are the easiest to sell to people.

The mass audience loves cliche&#039;s and the familiar, what schafer didn&#039;t realize is that for most games, the theme matters, but what doesn&#039;t matter is if it&#039;s CLICHE what matters is that familiar themes that are always wanted are EXECUTED WELL.  Developers never get this through their head, i.e. the thematic art and gameplay style are the two most important elements in a game that will make or break your sales.</description>
		<content:encoded><![CDATA[<p>Schafer didn&#8217;t understand that the theme and art of psychonauts is what turned everyone off, if you don&#8217;t have an interesting world someone else wants to play in, no amount of gameplay can compensate for it.</p>
<p>It&#8217;s part of the reasons old shmups died out (i.e. the first shooters &#8212; spaceships and armies of aliens on 2D side scrolling screen in space).</p>
<p>The whole spaceships take on armada of aliens was done to death and it&#8217;s hardcore/nerdy, no human or emotinoal elements &#8211; a game sole-ly based around machine/tech limits your audience unless you are going to play up human elements (i.e. think Macross Frontier as a game done right) with all the fun and human elements, while making sure your gameplay (FPS /w light amount of vehicle gameplay ala halo).  Most mass audiences are simple minded now-a-days, this is why FPS racing are two of the biggest franchises because they are the easiest to sell to people.</p>
<p>The mass audience loves cliche&#8217;s and the familiar, what schafer didn&#8217;t realize is that for most games, the theme matters, but what doesn&#8217;t matter is if it&#8217;s CLICHE what matters is that familiar themes that are always wanted are EXECUTED WELL.  Developers never get this through their head, i.e. the thematic art and gameplay style are the two most important elements in a game that will make or break your sales.</p>
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		<title>By: bloodhawk1235</title>
		<link>http://kokugamer.com/2009/10/13/brutal-legend-had-smart-marketing/#comment-3853</link>
		<dc:creator>bloodhawk1235</dc:creator>
		<pubDate>Sat, 17 Oct 2009 01:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=6721#comment-3853</guid>
		<description>I would agree with Gemetzel. I&#039;ve just bought Beyond Good and Evil and it is a brilliant game. Psychonauts is still my favorite though. Nice article, I&#039;ll have to check out some of Tim&#039;s games before Psychonauts and of course Brutal Legend when I have money for an Xbox 360.</description>
		<content:encoded><![CDATA[<p>I would agree with Gemetzel. I&#8217;ve just bought Beyond Good and Evil and it is a brilliant game. Psychonauts is still my favorite though. Nice article, I&#8217;ll have to check out some of Tim&#8217;s games before Psychonauts and of course Brutal Legend when I have money for an Xbox 360.</p>
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		<title>By: xmido</title>
		<link>http://kokugamer.com/2009/10/13/brutal-legend-had-smart-marketing/#comment-3852</link>
		<dc:creator>xmido</dc:creator>
		<pubDate>Sat, 17 Oct 2009 01:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=6721#comment-3852</guid>
		<description>I am going to buy Psychonauts and Beyond Good &amp; Evil on steam, both games are great, both games failed commercially. They deserve more. 
I hate to see dull genric games do better than games that explore my imagination.</description>
		<content:encoded><![CDATA[<p>I am going to buy Psychonauts and Beyond Good &amp; Evil on steam, both games are great, both games failed commercially. They deserve more.<br />
I hate to see dull genric games do better than games that explore my imagination.</p>
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		<title>By: xmido</title>
		<link>http://kokugamer.com/2009/10/13/brutal-legend-had-smart-marketing/#comment-3851</link>
		<dc:creator>xmido</dc:creator>
		<pubDate>Sat, 17 Oct 2009 01:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=6721#comment-3851</guid>
		<description>i think Tim Schafer worlds are very rich and imaginative. he reminds me of the likes of Hayao Miyazki or Shigeru Miyamoto</description>
		<content:encoded><![CDATA[<p>i think Tim Schafer worlds are very rich and imaginative. he reminds me of the likes of Hayao Miyazki or Shigeru Miyamoto</p>
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		<title>By: SLE3PR</title>
		<link>http://kokugamer.com/2009/10/13/brutal-legend-had-smart-marketing/#comment-3847</link>
		<dc:creator>SLE3PR</dc:creator>
		<pubDate>Fri, 16 Oct 2009 23:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=6721#comment-3847</guid>
		<description>Ico flopped in the US.  That&#039;s typical though.  I honestly don&#039;t think the American audience is stupid or lazy, I just think they&#039;re not told why they should buy something correctly.  We&#039;re the country with pet rocks.  We&#039;ll buy anything.  We just need to know why.</description>
		<content:encoded><![CDATA[<p>Ico flopped in the US.  That&#8217;s typical though.  I honestly don&#8217;t think the American audience is stupid or lazy, I just think they&#8217;re not told why they should buy something correctly.  We&#8217;re the country with pet rocks.  We&#8217;ll buy anything.  We just need to know why.</p>
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