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	<title>Comments on: Can Video Games Help Us Learn?</title>
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	<link>http://kokugamer.com/2009/10/26/can-video-games-help-us-learn/</link>
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		<title>By: JayAaroBe</title>
		<link>http://kokugamer.com/2009/10/26/can-video-games-help-us-learn/#comment-4149</link>
		<dc:creator>JayAaroBe</dc:creator>
		<pubDate>Fri, 30 Oct 2009 07:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=7110#comment-4149</guid>
		<description>The two things that must be considered are whether the game is &quot;too educational&quot; and boring (which means it fails in its objective of making the education process more attractive for the students), or if the game is &quot;not educational enough&quot; and is merely mindless entertainment.  We discussed this in an article on our site: http://thoseonboard.com/2009/07/25/yes-but-what-have-video-games-done-for-you/</description>
		<content:encoded><![CDATA[<p>The two things that must be considered are whether the game is &#8220;too educational&#8221; and boring (which means it fails in its objective of making the education process more attractive for the students), or if the game is &#8220;not educational enough&#8221; and is merely mindless entertainment.  We discussed this in an article on our site: <a href="http://thoseonboard.com/2009/07/25/yes-but-what-have-video-games-done-for-you/" rel="nofollow">http://thoseonboard.com/2009/07/25/yes-but-what-have-video-games-done-for-you/</a></p>
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		<title>By: Arkham</title>
		<link>http://kokugamer.com/2009/10/26/can-video-games-help-us-learn/#comment-4121</link>
		<dc:creator>Arkham</dc:creator>
		<pubDate>Tue, 27 Oct 2009 21:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=7110#comment-4121</guid>
		<description>I think games can we very educational, I learnt many a tale though games like age of empires. And with more game developers basing games on real physics and facts it&#039;s suprising how much is true, even if some is adapted for the game.</description>
		<content:encoded><![CDATA[<p>I think games can we very educational, I learnt many a tale though games like age of empires. And with more game developers basing games on real physics and facts it&#8217;s suprising how much is true, even if some is adapted for the game.</p>
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		<title>By: simcraft</title>
		<link>http://kokugamer.com/2009/10/26/can-video-games-help-us-learn/#comment-4117</link>
		<dc:creator>simcraft</dc:creator>
		<pubDate>Tue, 27 Oct 2009 17:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=7110#comment-4117</guid>
		<description>Simulators have been used in mandatory pilot training for over six decades.  With the advancement in computing power, simulation and training applications are now compelling in more complex areas like simracing and first-person ambulatory sims (games).

An article on the State of Simulation in Motorsport: http://www.simcraft.com/education/6</description>
		<content:encoded><![CDATA[<p>Simulators have been used in mandatory pilot training for over six decades.  With the advancement in computing power, simulation and training applications are now compelling in more complex areas like simracing and first-person ambulatory sims (games).</p>
<p>An article on the State of Simulation in Motorsport: <a href="http://www.simcraft.com/education/6" rel="nofollow">http://www.simcraft.com/education/6</a></p>
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		<title>By: Eric</title>
		<link>http://kokugamer.com/2009/10/26/can-video-games-help-us-learn/#comment-4106</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Tue, 27 Oct 2009 01:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=7110#comment-4106</guid>
		<description>I think you need to only take a moment to see THIS: http://www.youtube.com/watch?v=baOcaQBpZG0

That should answer your question.</description>
		<content:encoded><![CDATA[<p>I think you need to only take a moment to see THIS: <a href="http://www.youtube.com/watch?v=baOcaQBpZG0" rel="nofollow">http://www.youtube.com/watch?v=baOcaQBpZG0</a></p>
<p>That should answer your question.</p>
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		<title>By: Metalhead</title>
		<link>http://kokugamer.com/2009/10/26/can-video-games-help-us-learn/#comment-4104</link>
		<dc:creator>Metalhead</dc:creator>
		<pubDate>Tue, 27 Oct 2009 01:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=7110#comment-4104</guid>
		<description>I think you&#039;re confusing what FPS games are; games. They are not supposed to play realistically because that would ruin the fun. The story works the same way and functions just like a novel or movie (and how is it blatant propaganda against the middle east when the main opponents in the game are Soviet Ultranationalists? Is it just because part of a game called &#039;Modern Warfare&#039; takes  place in a middle eastern setting where there&#039;s currently modern warfare going on in the real world? Would you rather they base the game in Darfur so you can play as part of the NATO forces not engaged in any operations there? Or perhaps they could give it a Korean or Chinese or South American location... it doesn&#039;t matter where the developers are located or where they base the story, someone is going to think it&#039;s propaghanda against the opposing force).

You might want to look into the &#039;virtual&#039; experience more too. It&#039;s not just mouse and keyboard. Even the version of America&#039;s Army that the soldiers use is not the same entertainment version that everyone else plays, they go so far as to use real guns to shoot at their screens in order to get the accurate experience. Its a far, far richer experience than the traditional paper-target method of shoothouses, and even then at the end of the day its more about teaching the tactics and the situational awareness, so the army still gets their regular boots-on-the-ground training and time at range.</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re confusing what FPS games are; games. They are not supposed to play realistically because that would ruin the fun. The story works the same way and functions just like a novel or movie (and how is it blatant propaganda against the middle east when the main opponents in the game are Soviet Ultranationalists? Is it just because part of a game called &#8216;Modern Warfare&#8217; takes  place in a middle eastern setting where there&#8217;s currently modern warfare going on in the real world? Would you rather they base the game in Darfur so you can play as part of the NATO forces not engaged in any operations there? Or perhaps they could give it a Korean or Chinese or South American location&#8230; it doesn&#8217;t matter where the developers are located or where they base the story, someone is going to think it&#8217;s propaghanda against the opposing force).</p>
<p>You might want to look into the &#8216;virtual&#8217; experience more too. It&#8217;s not just mouse and keyboard. Even the version of America&#8217;s Army that the soldiers use is not the same entertainment version that everyone else plays, they go so far as to use real guns to shoot at their screens in order to get the accurate experience. Its a far, far richer experience than the traditional paper-target method of shoothouses, and even then at the end of the day its more about teaching the tactics and the situational awareness, so the army still gets their regular boots-on-the-ground training and time at range.</p>
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		<title>By: bg93</title>
		<link>http://kokugamer.com/2009/10/26/can-video-games-help-us-learn/#comment-4103</link>
		<dc:creator>bg93</dc:creator>
		<pubDate>Tue, 27 Oct 2009 01:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=7110#comment-4103</guid>
		<description>Actually, my school opened up a driving simulator in the library. If you made the cut (I didn&#039;t) you could sign in times before and after classes and drive through the virtual city in a realistic car. Of course, its no Gran Turismo, when you crash the screen just goes black. 
Still pretty bad ass, 3 screens next to each other, steering wheel, and 2 pedals. Pretty hardcore. I wonder if its effective. The whole thing is just a test ATM. Yay! We&#039;re test rats! If it works the company is going to ship them out to a ton of schools in an effort to promote safe driving.</description>
		<content:encoded><![CDATA[<p>Actually, my school opened up a driving simulator in the library. If you made the cut (I didn&#8217;t) you could sign in times before and after classes and drive through the virtual city in a realistic car. Of course, its no Gran Turismo, when you crash the screen just goes black.<br />
Still pretty bad ass, 3 screens next to each other, steering wheel, and 2 pedals. Pretty hardcore. I wonder if its effective. The whole thing is just a test ATM. Yay! We&#8217;re test rats! If it works the company is going to ship them out to a ton of schools in an effort to promote safe driving.</p>
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		<title>By: Ryosuke</title>
		<link>http://kokugamer.com/2009/10/26/can-video-games-help-us-learn/#comment-4102</link>
		<dc:creator>Ryosuke</dc:creator>
		<pubDate>Tue, 27 Oct 2009 00:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=7110#comment-4102</guid>
		<description>yes the problem with &quot;realistic&quot; FPS games is that story wise they rarely are. I could barely tolerate COD4&#039;s storyline since it is among a TON of other games, a blatant propaganda against the middle east which is understandable since FPS games that are not made in someone&#039;s garage (and have stuff like bump mapping anti-aliasing etc) are made by American companies. 

Oh and btw...shooting with a G3A3 IRL - TOTALLY different experience than doing so virtually trust me. There is no retry btw. It gets you YOU DIE.</description>
		<content:encoded><![CDATA[<p>yes the problem with &#8220;realistic&#8221; FPS games is that story wise they rarely are. I could barely tolerate COD4&#8217;s storyline since it is among a TON of other games, a blatant propaganda against the middle east which is understandable since FPS games that are not made in someone&#8217;s garage (and have stuff like bump mapping anti-aliasing etc) are made by American companies. </p>
<p>Oh and btw&#8230;shooting with a G3A3 IRL &#8211; TOTALLY different experience than doing so virtually trust me. There is no retry btw. It gets you YOU DIE.</p>
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		<title>By: TR115</title>
		<link>http://kokugamer.com/2009/10/26/can-video-games-help-us-learn/#comment-4099</link>
		<dc:creator>TR115</dc:creator>
		<pubDate>Mon, 26 Oct 2009 22:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=7110#comment-4099</guid>
		<description>Good morning kids, excellent</description>
		<content:encoded><![CDATA[<p>Good morning kids, excellent</p>
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		<title>By: Jim Savage</title>
		<link>http://kokugamer.com/2009/10/26/can-video-games-help-us-learn/#comment-4098</link>
		<dc:creator>Jim Savage</dc:creator>
		<pubDate>Mon, 26 Oct 2009 22:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=7110#comment-4098</guid>
		<description>OK, you actually did raise some good points dude!

RT
www.anonymous.ua.tc</description>
		<content:encoded><![CDATA[<p>OK, you actually did raise some good points dude!</p>
<p>RT<br />
<a href="http://www.anonymous.ua.tc" rel="nofollow">http://www.anonymous.ua.tc</a></p>
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		<title>By: Mike</title>
		<link>http://kokugamer.com/2009/10/26/can-video-games-help-us-learn/#comment-4097</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 26 Oct 2009 22:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://kokugamer.com/?p=7110#comment-4097</guid>
		<description>I work for Canada&#039;s Department of National Defense, where we develop content for existing &#039;serious games&#039; like VBSII and work on our own simulators (Capability Development). Since introducing these things, the student pass rate has risen to 100% as they are now able to run through their drills weeks before actually hitting the fields. This also saves a great deal of money (think of the fuel required to run LAVs and Leopards, maintenance, and even food), and frees up more equipment.</description>
		<content:encoded><![CDATA[<p>I work for Canada&#8217;s Department of National Defense, where we develop content for existing &#8217;serious games&#8217; like VBSII and work on our own simulators (Capability Development). Since introducing these things, the student pass rate has risen to 100% as they are now able to run through their drills weeks before actually hitting the fields. This also saves a great deal of money (think of the fuel required to run LAVs and Leopards, maintenance, and even food), and frees up more equipment.</p>
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