Remember 64 player multiplayer matches, or when the Battlefield series wasn’t compromised in graphics or gameplay due to the Frostbite engine being built primarily for multi-platform play. I do, and for those like me it’s a happy day as there have been a few updates on the Battlefield 3 front.
First and foremost, Dice has completely built their new Frostbite 2 engine from the ground up. While I was impressed by what Dice accomplished with the original Frostbite, it did have it’s limitations. Frostbite 2 has been built to take full advantage of the extra muscle you can only find on a gaming PC. DX9 will not be supported by the new Frostbite Engine as it has been built primarily around DX11′s architecture, sorry XP users but it’s way past time you upgraded to 7 anyway. Frostbite 2 is also optimized to take full advantage of a 64bit OS and sports features such as multi-core optimization, multi-threading support, compute shader support, and tesselation.
While Dice seems to have taken great care in building Frostbite 2 with a PC platform in mind, the engine is still multi-platform. FB2 for the consoles will be tailored to each consoles specific strengths according to DICE rendering architect Johann Andersson…
“Frostbite 2 is developed simultaneously for the strengths of each platform”
That’s good news for PC gamers that were worried about their experience being somewhat lessened by a multi-platform engine for BF3! Instead of building a single engine that can run on all platforms, Dice has pretty much created multiple versions of FB2, with the console versions of FB2 obviously being scaled back to accommodate the limits of what said console can do.
I leave you with a quote from former DICE CEO Fredrik Lilegren…
“What the PC version is going to be, Battlefield 3, I think it’s going to absolutely blow everyone away, but I can’t tell you what it is, but it will blow people away.”
Lock & load gentleman!