There are several regrets that I have had in the course of my lifetime, and one of them was selling my copies of the Gears of War games. However, thanks to the beauty of Gamestop, I’ve reacquired them and have been enjoying myself thoroughly. However, I would by lying to you if the main reason I picked the two games back up was due to the fact that the third installment has now been announced, and due to one of my more popular articles being a wish list, I’ve decided to return to the format this week. So, without further adieu, let’s begin.
Now, don’t get me wrong. The Locust Horde is a very formidable form of enemy. However, there were certain points in Gears of War that made me scratch my head as to how cunning they are. One thing that I’ve wanted to carry over from the multiplayer experience into the single player is the idea of the Locust grabbing the weapons of dead allies and using them against the COG. Though the Locust are touted as being intelligent by the developers (and rightly so, since they don’t trudge into gunfire like most enemies in other shooters), in my opinion this would take the Locust to the next level in terms of adaptability and threat level.
A little extra narrative
Of the three major shooters of this console generation, Gears of War as a whole has not only managed to tell a solid story, but to tell a solid story by interweaving the exposition and crafting a world that actually makes sense when you sit down and think about it. Since the series has become incredibly popular, a fairly solid number of comics and books have been written, each of which isn’t a bad piece of writing. However, one thing that I don’t want to see this series do is go the way of Halo when it comes to story. A game should never rely on outside media to tell its story. Gamers shouldn’t have to pay extra to get all the details of a game’s universe.
An increase in atmosphere
Though I firmly believe that the second installment in the series is much better than the original, the one element that the first Gears has over the second is the atmosphere. The second and third acts of the game did an excellent job of setting a dark, spooky tone to the game, seemingly being inspired by the feel of some horror video games. However, the second game seemed to be lacking it, and when the game did attempt to use the same feel, it didn’t have the appropriate length (not that it wasn’t any lower in quality). In the third game, I would like to see Epic’s talent for setting an unsettling stage used more often, mostly just due to the fact that they do it so well.
A longer campaign
One thought that seems to run through my mind with any video game that I play is the thought of, “This game could have been perfect if they had just (insert item here).” That one item for Gears of War is the length of the campaign. For some reason, the trend of having a five chapter campaign doesn’t seem to fit what this series is going for. I would even go so far as to say that due to the fact that so much cut content exists for both games that the need for a longer campaign is staring Epic right in the face. However, due to the fact that the game has probably been in development since late 2008/early 2009 that Epic saw that it was staring them in the face, but only time will tell.
A Multiplayer Beta
Truthfully, I love the multiplayer in the Gears of War franchise, and I’m not much of a multiplayer individual. In fact, I’ve only played four games in the course of my lifetime that I’ve enjoyed the multiplayer for, and this franchise is part of that list. However, due to the fact that it’s a part of that list means that I was incredibly disappointed that it took six patches for the game to run well online. Now, part of the problem is that there are some people out there that will hack/cheat in certain games just because they desperately need a reason to feel good about themselves, but most bugs present in the Gears 2 multiplayer could have been solved if that game had a public beta. The series has a reputation of having great multiplayer, but only hits its full potential when played on LAN. A beta can change that, and hopefully Epic will realize it.